5816 Digital goods - games

Digital goods and services, specifically pertaining to online gaming and related purchases.

Introduction

  • What it is: This MCC encompasses businesses that sell digital video games and in-game content.
  • Risk level: High — The digital nature and rapid growth of this sector can attract fraud.
  • Acceptance difficulty: Medium — While many PSPs support this MCC, some may impose additional scrutiny.
  • Typical business models: online game retailers; mobile game developers; game streaming platforms; in-game item marketplaces.
  • For merchants: Expect higher MDRs; possible fund reserves; and thorough approval processes for new accounts.
  • What PSPs expect: Proof of digital content delivery; clear refund policies; and compliance with age ratings and content guidelines.

Payment Insights & Benchmarks

Merchants in the digital goods space, particularly those focused on games, should expect distinct payment challenges compared to standard e-commerce. The acceptance landscape is heavily influenced by consumer behavior, platform policies, and fraud prevention measures.

Payment methods

Cards: commonly used but can face higher scrutiny and lower approval rates due to gaming fraud concerns.

  • E-wallets: favored for quick transactions, especially among gamers; however, usage can vary by region and platform.
  • In-game purchases: often processed through app stores or game platforms, sometimes with restrictive terms.
  • Cryptocurrencies: gaining traction, but acceptance is still limited and often depends on user familiarity.

Authentication & security

Strong customer authentication (3DS, SCA) is frequently mandatory, which may impact checkout speed.

  • While security measures help reduce fraud, they can also lead to increased cart abandonment during peak times.
  • Continuous fraud checks should adapt to user behavior and transaction patterns to minimize losses.

Benchmarks (indicative, not guaranteed)

MDR: generally higher than standard e-commerce due to the high-risk nature of digital goods.

  • Rolling reserves: could be significant, especially for new or unproven merchants in the industry.
  • Settlement periods: typically longer (5-10 days) due to the complex nature of gaming transactions.
  • Chargeback ratios: often above average, reflecting both legitimate disputes and friendly fraud.
  • Approval rates: can be lower for card transactions while e-wallets might offer better approval performance.

Key metrics to monitor

Chargeback rates segmented by source (app store, direct, etc.).

  • Payment authorization rates by method and platform.
  • User conversion metrics through the purchase funnel.
  • Average transaction values and frequency to identify trends and outliers.

Risk & Compliance

Merchants operating under the MCC 5816 (Digital Goods - Games) face a unique set of risks associated with online transactions, including increased instances of fraud and chargebacks. PSPs and acquirers impose stringent compliance requirements, focusing on both transaction integrity and customer identity verification to mitigate risks.

Chargebacks & fraud

Friendly fraud is common, where customers dispute charges claiming unauthorized transactions, often after using digital goods.

  • Bonus abuse and the creation of multiple accounts to exploit promotional offers are prevalent.
  • Mitigation tools include velocity checks, device fingerprinting, and behavioral analytics to monitor user patterns and detect anomalies.

AML/KYC expectations

Strong customer identity verification (IDV) processes, including thorough sanctions and Politically Exposed Person (PEP) checks.

  • Ongoing source-of-funds monitoring triggered by high-value transactions or unusual activity patterns.
  • Manual review triggers include large or frequent deposits, unusual payment methods, or connections via VPNs or proxies.

Operational red flags

Lack of transparency regarding the ownership and management of the gaming platform (e.g., unclear beneficial ownership).

  • Traffic originating from restricted jurisdictions or through unverified affiliates raises suspicion.
  • Absence of responsible gaming measures, such as self-exclusion policies and cooldown periods.
  • Failure to clearly communicate refund or return policies, leaving customers uncertain about their rights.

Onboarding Checklist

Merchants under the Digital Goods - Games MCC should prepare a complete onboarding package before approaching PSPs or acquirers. A well-structured submission improves approval chances and shortens review times.

Legal & corporate documents

company registration and incorporation documents

  • disclosure of beneficial owners (UBO) and corporate structure
  • valid licenses for the relevant business activities
  • policies: Terms of Service, Privacy, AML/KYC, Refund Policy

Financials & risk management

recent financial statements and cashflow forecasts

  • liquidity or reserve model for payouts
  • description of antifraud setup and monitoring tools

Product & marketing

demo access or screenshots of the live platform

  • marketing plan and traffic source overview (affiliates, social media, SEO)
  • geographic targeting information
  • KYC flow details, including IDV providers and thresholds

Technical integration & security

payment architecture overview with supported methods/providers

  • description of SCA/3DS flows, retry logic, and tokenization
  • PCI DSS compliance status and data storage policy

Operations

customer support coverage (languages, 24/7 if available)

  • SLA for dispute handling and chargeback response
  • deposit and purchase limits; self-exclusion mechanisms if applicable
  • internal process for chargeback investigation and documentation

Regulation & Licensing

Licensing and certification are crucial for merchants in the Digital Goods - Games MCC, as acquiring banks and payment service providers (PSPs) will require demonstration of compliance prior to onboarding. Recognition of licenses can vary significantly based on the merchant's jurisdiction and the specific markets they target.

Operator licenses

UK Gambling Commission (UKGC) — recognized for operators facilitating betting and gaming activities in the UK, ensuring consumer protection.

  • Malta Gaming Authority (MGA) — popular among European operators for its robust regulatory framework.
  • California Gambling Control Commission — necessary for operators engaged in online gaming services within California.
  • Some regions may require specific licensing for different game types, such as mobile or console games, alongside traditional gaming regulations.

Geo-restrictions

Countries with strict prohibitions on digital gaming may result in transaction blocks or refusal of service by PSPs.

  • The United States has varied state gaming laws; some states allow online games while others have stringent restrictions.
  • Many PSPs will not process transactions from jurisdictions known as grey markets, particularly those with ambiguous legal frameworks for gaming.

Certifications & audits

PCI DSS compliance is essential for handling payment card data securely.

  • Regular audits for software and systems to ensure fairness and security of games, including testing of Random Number Generators (RNG).
  • Compliance with local gambling regulations may involve periodic audits such as AML (Anti-Money Laundering) and KYC (Know Your Customer) reviews.
  • Certification for Responsible Gaming practices to prevent gambling addiction and ensure customer welfare.

Official Definitions & Network Comparisons

This section shows how major card networks define this MCC and highlights practical differences that affect merchant onboarding.

Network Definition Key notes
Visa Digital goods related to games or gaming Specific compliance with digital goods guidelines; licensing may be required
Mastercard Transaction for digital game products Clear distinction between games and in-app purchases; limited chargeback allowances
American Exp. Digital gaming transactions Stricter fraud prevention measures; may require additional user verification
Discover Purchases of digital games and subscriptions Restrictions on regional sales; may apply additional scrutiny for game types

Explanation:

While the definitions across networks are aligned in recognizing transactions for digital games, there are nuances in how they classify various game products, including in-app purchases versus standalone games. Policies regarding chargebacks, compliance, and licensing can differ, impacting how new merchants are evaluated during onboarding. Common rejection reasons may include not meeting digital goods criteria or failing to provide sufficient customer identity verification.

Alternative MCC Codes

Merchants often confuse this MCC with other categories. The table below shows which codes are related, why they are confused, and what risks misclassification brings.

MCC How it is used Why confused When acceptable What is risky
5815 Digital goods - Services “We provide downloadable services” Selling subscriptions or licenses for digital content Misclassifying services as games
7995 Gambling “Our game involves wagering” Legitimate gambling businesses Non-gambling games misclassified as gambling
5814 Fast food and snack bars “We sell snacks in-game” Games that include in-game purchases for snacks Misclassifying fast food as game-related expenses
5912 Drug stores and pharmacies “In-game health items purchased at pharmacy” Health-related purchases linked to legitimate health needs Confusing pharmacological purchases with game elements

Rule of thumb for merchants:

If your business focuses on selling digital goods specifically for games, ensure you classify under MCC 5816. Using an incorrect code can lead to compliance issues and potentially jeopardize your merchant account. Always be mindful to distinguish between gaming-related sales and other digital services or goods.

Best Practices for Merchants

Merchants in the Digital Goods - Games category must be vigilant about payment processing and risk management. Adhering to the best practices outlined below can enhance acceptance rates, minimize chargebacks, and foster a positive relationship with payment service providers (PSPs).

Classification & transparency

always use the correct MCC for digital goods; misclassification can lead to account issues

  • clearly disclose your products, geographic availability, and terms of service on your website
  • provide unambiguous billing descriptors to help customers recognize charges

Fraud & chargeback reduction

implement 3DS or step-up authentication for transactions flagged as high risk (e.g., unusual geolocation, high transaction amounts)

  • utilize clear billing descriptors and send immediate purchase confirmations via SMS or email to reassure customers
  • log game events and transaction data meticulously to support your case during chargebacks

Payment acceptance optimization

offer a variety of payment methods including credit cards, digital wallets, and local payment options to cater to diverse customer preferences

  • optimize routing based on geographical data to reduce declines and enhance authorization rates
  • conduct A/B testing with different PSPs and configurations to identify the best-performing setup for your gaming products

Operational discipline

track relevant KPIs such as authorization rates, chargeback ratios, and customer lifetime value (LTV)

  • conduct regular compliance audits and review internal processes to ensure adherence to industry standards
  • designate a team member responsible for managing disputes and maintaining service level agreements (SLAs) for response times

Payouts & liquidity

maintain sufficient liquidity to accommodate rolling reserves or extended payout timelines, ensuring uninterrupted service

  • automate Anti-Money Laundering (AML) checks for withdrawals, especially for higher amounts
  • keep a close watch on payout patterns and flag any unusual withdrawal activities to mitigate risks

Business Scope & Examples

This MCC covers businesses that primarily focus on the sale of digital goods, specifically games and related content. Merchants classified under this category typically provide platforms where customers can purchase, download, or access games in various formats, including mobile apps, console games, and PC games. The scope also includes in-game purchases and subscriptions linked to gaming experiences.

Models

digital game retailers (selling downloadable games for various platforms)

  • online gaming marketplaces (providing access to multiple game titles)
  • in-game purchase platforms (offering virtual goods or enhancements)
  • subscription gaming services (charging for access to a library of games)
  • game development studios selling their products directly to consumers

Borderline cases

Gambling games — gaming platforms that offer games with real-money stakes may fall under a different MCC; these should be evaluated separately.

  • Non-gaming digital goods — platforms that sell digital content unrelated to gaming (e.g., music, e-books) should be classified under different MCCs.

Signals for correct classification

sales transactions are for licensed digital games or related content

  • customers access or download content immediately upon purchase
  • game purchases or subscriptions are the primary revenue source
Dec 19, 2025
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